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Plastic Trees: Interactive Self-Adapting Botanical Tree Models

3D Plant Research

Our quest to deliver better 3D plants means constantly exploring the limits of technology, today and tomorrow.

Laubwerk maintains active relationships with leading experts in digital botany and computer graphics. Their continuing innovations play an important role in improving the quality, usefulness and robustness of our plant models. It is really exciting to see what the future will bring. This passion puts Laubwerks at the leading edge of 3D modeling technology.

3D Plant Research Partners

University of Konstanz

Prof. Oliver Deussen and his excellent computer graphics research group at University of Konstanz have accumulated a huge body of impressive research on 3D modeling of vegetation that we eagerly work on turning into powerful tools.

Promising research includes projects to interactively make intelligent edits which allow tree models adapt to their surroundings or to extract plausible growth steps. Make sure you check the project websites and watch the videos!

Plastic Trees: Interactive Self-Adapting Botanical Tree Models

Capturing and Animating the Morphogenesis of Polygonal Tree Models

Capturing and Animating the Morphogenesis of Polygonal Tree Models
S. Pirk, T. Niese, O. Deussen, B. Neubert
ACM Transactions on Graphics (Proceedings of Siggraph Asia), 2012

Plastic Trees: Interactive Self-Adapting Botanical Tree Models
S. Pirk, O. Št'ava, J. Kratt, M. Abdul-Massih, B. Neubert, R. Měch, B. Beneš, O. Deussen
ACM Transactions on Graphics (Proceedings of SIGGRAPH), 2012

 

Many more examples can be found on the Website of the Work Group Computer Graphics and Media Design.

NVIDIA Research

We are working with the fine folks of the NVIDIA Research Group at Advanced Rendering Center in Berlin, creators of the excellent mental ray® rendering software. Together, we are pushing the limits of computer graphics. This is fun, because we don't have to take as much care as we usually do to limit the amount of data we create, but can instead go wherever we want in terms of model complexity and visual quality. The future looks like it will be really fun (and good looking)!