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Laubwerk Player

The free Laubwerk Player plugin comes bundled with each of the Laubwerk Plants Kits.

Use the Laubwerk Player to easily load and control plant models inside Autodesk 3ds Max & Maya, MAXON Cinema 4D, SideFX Houdini, and Trimble SketchUp. Just drag-and-drop your 3D tree, set the shape, age, and season and level of detail control. Watch the lightning fast rendering with inbuilt and 3rd parts renderer support.

Laubwerk Player Plugin

Inserting, controlling and rendering great-looking 3D tree models has never been easier with the Laubwerk Player plugin! The Laubwerk Player provides immediate visual access to your Laubwerk plant library. You get multiple drawing options in the viewport (like simple hull shape or skeleton) for quick feedback and low memory usage while editing your scene. And when you're satisfied, watch the Laubwerk Player dynamically render fully-detailed plant models at amazing speeds, with automatic default materials and level of detail.

 

Laubwerk Player for 3ds Max 2012 Screenshot

 

Plant Library Browser

The Plant Library Browser appears right in the 3ds Max, Maya, Cinema 4D, Houdini or SketchUp main menu and provides direct access to the Laubwerk Plants installed on your computer. Drag-and-drop your 3D tree species into your scene or replace existing trees. Loading the plants through the Plant Library Browser directly creates materials with basic shading and textures preassigned, saving you time and memory while you work.

Plant Object

The Plant Object represents a Laubwerk plant model in your scene by using low-memory hull or skeleton mode for easy placement. It dynamically loads the model's age and shape that you chose, creating a simple viewport approximation that allows you to apply model alterations and adjust level of detail settings. Laubwerk Plant Objects are fully scriptable using MaxScript.

V-Ray Support

Dedicated support of V-Ray saves you time and memory. Instead of manually converting Laubwerk Plant Objects into V-Ray proxies, the Plant Object detects when V-Ray is used for rendering and dynamically creates the model's geometry during rendering. This is the exact same process V-Ray uses for V-Ray proxies, just automatically applied without any manual setup.

Renderer Support

Materials and textures are created on the fly - for the built-in renderer or third-party renderers.

  • For 3ds Max, Maya, and Cinema 4D: mental ray, iray, Maxwell Render, Thea Render, Arnold, OctaneRender, and Corona Renderer.
  • For SketchUp: V-Ray for SketchUp and Thea Render for SketchUp.